Photos: Kilauea Lava Reaches the Sea









































































































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Could Outgoing Republicans Hold Keys to 'Cliff' Deal?


Nov 30, 2012 1:45pm







ap obama boehner lt 121124 main Could Outgoing Republicans Hold Keys to Fiscal Cliff?

AP Photo/Carolyn Kaster


The outlook for reaching some sort of bipartisan agreement on the so-called “fiscal cliff” before the Dec. 31 deadline is looking increasingly grim. Shortly after noon today, House Speaker John Boehner, R-Ohio, appeared before the cameras to say the talks had reached a “stalemate.”


But there may be a glimmer of hope. There are currently 33 outgoing members of Congress — they’re either retiring or were defeated last month — who have signed the Grover Norquist pledge stating that they will not raise taxes. Those members, particularly the ones who have traditionally been somewhat moderate, could hold the key to that stance softening.


“You have 33 people who do not have to worry about the future political consequences of their vote,” said ABC political director Amy Walter. “These are people who theoretically can vote based purely on the issue rather than on how it will impact their political future.”


One outgoing member has publicly indicated a willingness to join with Obama and the Democrats on a partial deal.


“I have to say that if you’re going to sign me up with a camp, I like what Tom Cole has to say,” California Republican Rep. Mary Bono Mack said on CNN on Thursday. Cole is the Republican who suggested that his party vote to extend the Bush tax-rates for everyone but the highest income earners and leave the rest of the debate for later. Mack’s husband, Connie, however, also an outgoing Republican member of Congress, said he disagreed with his wife.


But in general, among the outgoing Republican representatives with whom ABC News has made contact, the majority have been vague as to whether or not they still feel bound by the pledge, and whether they would be willing to raise tax rates.


“[Congressman Jerry Lewis] has always been willing to listen to any proposals, but there isn’t,” a spokesman for Rep. Lewis, Calif., told ABC News. “He’s said the pledge was easy because it goes along with his philosophy that increasing tax doesn’t solve any problems. However, he’s always been willing to listen to proposals.”


“Congressman Burton has said that he does not vote for tax increases,” a spokesman for Dan Burton, Ind., said to ABC.


“With Representative Herger retiring, we are leaving this debate to returning members and members-elect,” an aide for Wally Herger, Calif., told ABC News.


The majority of Congress members will likely wait until a deal is on the table to show their hand either way. However, it stands to reason that if any members of Congress are going to give in and agree to raise taxes, these would be the likely candidates.


An agreement will require both sides to make some concessions: Republicans will need to agree to some tax increases, Democrats will need to agree to some spending cuts. With Republicans and Democrats appearing to be digging further into their own, very separate territories, the big question is, which side will soften first?










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Florida pet spa mystery link to China's great firewall


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More Filipinos taking up hotel and restaurant management courses






MANILA: More and more young Filipinos are taking up hotel and restaurant management courses, all thanks to the country's booming tourism industry.

Twenty-seven-year-old Daisy Carbaque can't wait to finish her household service course.

In three months' time, she will finally be able to fulfill her dream of working in a luxury hotel.

Ms Carbaque, a household service student at the Magsaysay Institute of Hospitality and Culinary Arts, said: "The salary is big especially when it comes to tipping. Plus there are many hotels here and abroad. That is why they need a lot of manpower so I chose housekeeping."

As the Philippines intensifies its tourism campaign, the Labour department said that the demand for professionals in the hotel and restaurant industry will also increase. That is why more and more young Filipinos are taking up courses related to these industries to fill the gap.

Francisco Naguiat, a student who took up the International Hospitality Management course at Enderun Colleges, said: "As opposed to other booming course like nursing, etc., in terms of hospitality, there are really opportunities right now. You have so much hotels opening up and so much other brands are coming in to Manila so it's not something you have to go to abroad to do."

Industry experts said that the Philippines needs to develop at least five million additional workers for the tourism and hospitality industry between now and 2016, as the country aims to achieve its goal of attracting 10 million foreign visitors in four years.

Filipino workers are also very much in demand in land-based and crew-based jobs in the hospitality industry abroad.

Reny Garcia, who is studying at the Magsaysay Institute of Hospitality and Culinary Arts, said: "In a year, we would be graduating around 700 students and it is increasing by at least 10 per cent every year. It has been attributed to the increase in the demand for Filipino workers abroad both in the land based hotels and cruise ships."

Another student Jeffrey Viray said: "Filipinos are always known for this so called flexibility. We're always flexible in all sorts of endeavours. Aside from that, we are also known as hospitable. I think these are the characteristics which put the Filipinos always on top over the other."

Last year, there were more than 130,000 students who took up Bachelor of Science in Hotel and Restaurant Management, making it the second most preferred course in the country.

- CNA/fa



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Crave giveaway: Element Case Sector 5 for iPhone, Joule II for iPad



Sector 5

This Sector 5 features a modular "multi-link" design.



(Credit:
Element Case)


Congrats to Jamie M. of Portland, Ore., for winning a Vinci Tab II
Android
tablet for kids in last week's giveaway. Now, down to business: Could your
iPhone 5 use a new outfit to wear to all those holiday shindigs? You're hanging out in the right place.

We're giving away a Sector 5 from Element Case, which calls the accessory the "most extreme case" it's ever created. To be clear, the black-and-graphite case can't promise to save your iPhone 5's life in a BASE jump, but it is made from lightweight aerospace-grade aluminum in case your iPhone has a thing for flying. Previous Element Case offerings with hinged designs required removing four screws for installation, but the Sector 5 is a one-screw job.


Joule II

The Joule II in your iPad crown.



(Credit:
Element Case)

But that's not all iFolks. You'll also get a sleek and sturdy Element Case Joule II iPad stand in your choice of finish. (Crave giveaway trivia: the original Joule iPad stand was our very first iPad-related prize back in April 2010.)

Normally, an Element Case Sector 5 would run you $150, while a Joule II would cost you $110, but you have the chance to get both, absolutely free. How do you go about making your iPhone 5 and iPad very happy? There are a few rules, so please read carefully.

  • Register as a CNET user. Go to the top of this page and hit the Join CNET link to start the registration process. If you're already registered, there's no need to register again.

  • Leave a comment below. You can leave whatever comment you want. If it's funny or insightful, it won't help you win, but we're trying to have fun here, so anything entertaining is appreciated.

  • Leave only one comment. You may enter for this specific giveaway only once. If you enter more than one comment, you will be automatically disqualified.

  • The winner will be chosen randomly. The winner will receive one (1) Element Case Sector 5 and one (1) Element Case Joule II, with a total retail value of $260.

  • If you are chosen, you will be notified via e-mail. The winner must respond within three days of the end of the sweepstakes. If you do not respond within that period, another winner will be chosen.

  • Entries can be submitted until Monday, December 3, at 12 p.m. ET.


And here's the disclaimer that our legal department said we had to include (sorry for the caps, but rules are rules):


NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. YOU HAVE NOT YET WON. MUST BE LEGAL RESIDENT OF ONE OF THE 50 UNITED STATES OR D.C., 18 YEARS OLD OR AGE OF MAJORITY, WHICHEVER IS OLDER IN YOUR STATE OF RESIDENCE AT DATE OF ENTRY INTO SWEEPSTAKES. VOID IN PUERTO RICO, ALL U.S. TERRITORIES AND POSSESSIONS AND WHERE PROHIBITED BY LAW. Sweepstakes ends at 12 p.m. ET on Monday, December 3, 2012. See official rules for details.


Good luck.

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Pictures: Inside the World's Most Powerful Laser

Photograph courtesy Damien Jemison, LLNL

Looking like a portal to a science fiction movie, preamplifiers line a corridor at the U.S. Lawrence Livermore National Laboratory's National Ignition Facility (NIF).

Preamplifiers work by increasing the energy of laser beams—up to ten billion times—before these beams reach the facility's target chamber.

The project's lasers are tackling "one of physics' grand challenges"—igniting hydrogen fusion fuel in the laboratory, according to the NIF website. Nuclear fusion—the merging of the nuclei of two atoms of, say, hydrogen—can result in a tremendous amount of excess energy. Nuclear fission, by contrast, involves the splitting of atoms.

This July, California-based NIF made history by combining 192 laser beams into a record-breaking laser shot that packed over 500 trillion watts of peak power-a thousand times more power than the entire United States uses at any given instant.

"This was a quantum leap for laser technology around the world," NIF director Ed Moses said in September. But some critics of the $5 billion project wonder why the laser has yet to ignite a fusion chain reaction after three-and-a-half years in operation. Supporters counter that such groundbreaking science simply can't be rushed.

(Related: "Fusion Power a Step Closer After Giant Laser Blast.")

—Brian Handwerk

Published November 29, 2012

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Man Arrested in Fla. Girl's 1993 Disappearance












Police have arrested a 42-year-old man and charged him with murder in the case of a Florida girl who vanished almost 20 years ago.


Andrea Gail Parsons, 10, of Port Salerno, Fla., was last seen on July 11, 1993, shortly after 6 p.m. She had just purchased candy and soda at a grocery store when she waved to a local couple as they drove by on an area street and honked, police said.


Today, Martin County Sheriff's Department officials arrested Chester Duane Price, 42, who recently lived in Haleyville, Ala., and charged him with first-degree murder and kidnapping of a child under the age of 13, after he was indicted by a grand jury.


Price was acquainted with Andrea at the time of her disappearance, and also knew another man police once eyed as a potential suspect, officials told ABC News affiliate WPBF in West Palm Beach, Fla.






Handout/Martin County Sheriff's Office







"The investigation has concluded that Price abducted and killed Andrea Gail Parsons," read a sheriff's department news release. "Tragically, at this time, her body has not been recovered."


The sheriff's department declined to specify what evidence led to Price's arrest for the crime after 19 years or to provide details to ABCNews.com beyond the prepared news release.


Reached by phone, a sheriff's department spokeswoman said she did not know whether Price was yet represented by a lawyer.


Price was being held at the Martin County Jail without bond and was scheduled to make his first court appearance via video link at 10:30 a.m. Friday.


In its news release, the sheriff's department cited Price's "extensive criminal history with arrests dating back to 1991" that included arrests for cocaine possession, assault, sale of controlled substance, aggravated assault with a deadly weapon and violation of domestic violence injunction.


"The resolve to find Andrea and get answers surrounding the circumstances of her disappearance has never wavered as detectives and others assigned have dedicated their careers to piecing this puzzle together," Martin County Sheriff Robert L. Crowder said in a prepared statement. "In 2011, I assigned a team of detectives, several 'fresh sets of eyes,' to begin another review of the high-volume of evidence that had been previously collected in this case."


A flyer dating from the time of Andrea's disappearance, and redistributed by the sheriff's office after the arrest, described her as 4-foot-11 with hazel eyes and brown hair. She was last seen wearing blue jean shorts, a dark shirt and clear plastic sandals, according to the flyer.


The sheriff's department became involved in the case after Andrea's mother, Linda Parsons, returned home from work around 10 p.m. on July 11, 1993, to find her daughter missing and called police, according to the initial sheriff's report.



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Google's Ingress is a gold mine for augmented reality






















The new game sees players do battle via smartphones as they roam their city – but it's paving the way for something even more interesting






















THERE'S a battle raging on Massachusetts Avenue. I'm hopelessly outnumbered, trying to take control of a patch of land at the edge of the Massachusetts Institute of Technology. My fighter name is Spottiswoode. I try to seize control of the enemy portal, but get knocked back, losing health. They're too strong here.












This isn't real life. Well, not quite. I'm playing a game called Ingress, which sees players fighting for control of real-world landmarks or monuments - dubbed portals - in their cities. It was released as a mysterious, invite-only beta two weeks ago by a Google spin-off called Niantic Labs. It represents a big step towards ubiquitous, accurate augmented reality (AR), in which real-world objects are annotated with a virtual layer of information that is displayed on a smartphone's camera.












Ingress runs as an Android app, tied to the real world through GPS. You and your smartphone need to be within range of a portal to interact with it. "Exotic matter" (XM) is collected as you explore your town and allows you to take control of a portal. You can then link it with two other portals to create a triangle. Your side now "owns" that territory.












Right now, the area around MIT and Harvard University is a sea of green, the colour of the "Enlightened", with small pockets of blue-coloured "Resistance" up towards Medford and to the south near the Boston Red Sox's stadium. This mix of physical and virtual reality, using accurate location data to tie them together, places Ingress somewhere between a map and full-blown AR.












But it feels like more than just a fun new game. There are rumours that Google's much-hyped AR goggles, dubbed Project Glass, may launch in 2013. Vital to its success will be detailed info overlaid on what wearers see as they walk around outside. Even if the goggles don't emerge next year, a detailed record of where all the Ingress players wander - and the establishments they visit en route - is still a data gold mine for Google to use to improve its location-based services.












Players in less well-covered areas can also suggest that landmarks of interest to them should become new game portals by snapping a geotagged photo with their smartphone.












"This is classic Google," says Blair MacIntyre, director of the Augmented Environments Lab at Georgia Tech, Atlanta. "They may get information about new monuments, and that actually helps them generate more interesting search results, because these are the things that local people say are interesting."












Such photos will show buildings from many angles and could be used to create models that would help computer-vision systems recognise them later. This would help solve a major issue with current AR apps. "Accuracy is one of the biggest problems for AR," says Tobias Höllerer at the University of California, Santa Barbara. "The element missing in commercial products is computer vision."












So while Ingress isn't AR in its own right, its features pave the way for it. "It clearly has AR in mind," says Höllerer. "The data will be immensely valuable."












As I cycle home from work, I stop near a location I'd scouted out previously, one with a weak enemy portal. I attack, using built-up XM to destroy the enemy infrastructure before planting my own, surrounding the portal and turning it blue. On Ingress's built-in chat client, a player called Igashu praises my handiwork. "Good job, Spottiswoode," he says. I feel proud and move on, plotting my next assault upon the enemy's portals.


























Virtual guide points out the sights







You can't beat having a local show you around their city, one who knows exactly where you are and points out fascinating details about your surroundings. Now a new smartphone app from Google called Field Trip aims to do just that. The app, only available on Android phones in the US for now, uses Wi-Fi or GPS to place you, then feeds you relevant information about your location, alerting you to interesting places as you pass near them.









The user decides how much or how little info they want, and alerts range from historical facts about buildings to reviews of restaurants and local money-off deals. For those behind the wheel, a driving mode announces details aloud.











































If you would like to reuse any content from New Scientist, either in print or online, please contact the syndication department first for permission. New Scientist does not own rights to photos, but there are a variety of licensing options available for use of articles and graphics we own the copyright to.




































All comments should respect the New Scientist House Rules. If you think a particular comment breaks these rules then please use the "Report" link in that comment to report it to us.


If you are having a technical problem posting a comment, please contact technical support.








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Four SMRT bus drivers to be charged for role in illegal strike






SINGAPORE: Four SMRT bus drivers from China were arrested between Wednesday and Thursday for their role in an illegal strike at Woodlands Dormitory on Monday and Tuesday.

They will be charged in court at 5pm on Thursday, Police said in a statement.

- CNA/de



Read More..

Curiosity: Behind the amazing success (and disaster) of a mobile gaming hit




Curiosity lets people tap little "cubelets" to make them disappear. Writing messages is one motivation to keep on tapping at the 64 billion cubelets.

Curiosity lets people tap little "cubelets" to make them disappear. Writing messages is one motivation to keep on tapping at the 64 billion cubelets.



(Credit:
screenshot by Stephen Shankland/CNET)



For storied video game designer Peter Molyneux, November 6 was supposed to be the calm before the storm. But it became the storm itself when his newest project, Curiosity, arrived a day early and exploded in popularity.


Molyneux's new gaming startup, 22Cans, planned to launch Curiosity on November 7. Twenty-two hours ahead of time, though, Apple's App Store published the "experiment," which is something like letting thousands of people pop the same sheet of bubble wrap at the same time.


So began a roller-coaster ride that combined a humiliating server failure with an intriguing new take on global-scale video games in the smartphone era. But now, with the server problems licked, Curiosity 2.0 due soon, and 22Cans' grander plans taking shape, Molyneux is starting to sound less mortified and more optimistic.


"It's literally the biggest tragedy I've ever had in my career," Molyneux said in an interview. "It's also been the biggest joy."




That's a big change from two weeks ago, when word of Curiosity got out and the game went viral. 22Cans' servers were overwhelmed, preventing many from reaching the game's giant virtual online cube and wiping out players' stores of carefully collected virtual coins.


But instead of dealing with the crisis at 22Cans headquarters in Guildford, England, Molyneux was trying to get back from a conference in Israel. He spent four and a half agonizing hours trying to get through Tel Aviv's notoriously rigorous airport security more than 2,000 miles away. (For a blow-by-blow look at the drama, check the timeline of Curiosity's difficult debut.)


"Israel has got the most insane security, and through none of it are you allowed to use your mobile phone," Molyneux said. "Knowing Curiosity was alive, I was occasionally pretending to drop something to look at my phone."


The desperation of the moment still was evident in his voice as he described how his hopes of communicating were dashed once again on the plane.


"As luck would have it, the person sitting next to me on the plane was an aircraft inspector. He said, 'You can't use that,'" Molyneux recounted. When the inspector left his seat for a moment, Molyneux mashed his phone against the window to try to get a signal. He said was thinking, "I don't care if the plane crashes and kills a thousand people. I've got to find out what's happening."


Curiosity was simply too popular too soon, almost immediately overtaking 22Cans' plan to gradually increase server capacity.


"I'll be honest. This is my fault. I never in my wildest dreams expected millions of people to download Curiosity in the first few days. It's an experiment. You just tap on it. I could see in my mind's eye, even with my most optimistic nature, we'd see at first a thousand people, maybe after a month, a hundred thousand," Molyneux said. "That hundred thousand figure was reached within three hours of launching Curiosity."



Peter Molyneux explains 22Cans' upcoming game, Godus.

Peter Molyneux explains 22Cans' upcoming game, Godus.



(Credit:
screenshot by Stephen Shankland/CNET)



To cope with the load, 22cans' Curiosity team of six programmers stripped out lots of features -- the Facebook log-in, the ability to check where on the cube your contacts were tapping, detailed statistics. With the upcoming release of Curiosity 2.0, the company will restore these features and hopes to fulfill its original ambition. It will make Curiosity a real-time collective experience rather than individual actions that only synchronize with others' actions in fits and starts. And it will open the door to more experiments.


Video game renown
Perhaps Molyneux' track record has something to do with it. He's a notable figure in the video game world -- notable enough for membership in the Order of the British Empire for distinguished service.


In the 1980s, "I was selling floppy disks to schools," Molyneux said, but he found they sold better with free games on them. He then moved into writing those games himself, though his first, Entrepreneur, was an abject failure that sold only two copies. His fortunes turned later that decade when his "god game" Populous sold 5 million copies, luring players who wanted to lead a civilization in competition with another deity.




The first layer of Curiosity's cube was black; tapping it millions of blocks away revealed the layer beneath.

The first layer of Curiosity's cube was black; tapping it millions of blocks away revealed the layer beneath.



(Credit:
Screenshot by Stephen Shankland/CNET)



After that came hits such as Dungeon Keeper, a role reversal in which the player defends his territory against incursion from heroes, and Project Milo, in which a player uses a Kinect controller to interact with a boy and guide him around a virtual world.


Central to many video games is the idea of motivation. Players stay engaged with opportunities to solve puzzles, vanquish enemies, build empires, and escape into alternative realms where they have more control over the future.


Molyneux has experimented with morality as a motivation, too. Where some games such as the Grand Theft Auto series explore the rewards of criminality, Molyneux's Fable series from Microsoft offers moral choices in which choosing the "good" path can help the player's fortunes.


Curiosity accommodates some very different motives: The urge to reveal hidden photos and text. The desire to tidy up. The instinct to collaborate on a group project the same way thousands of ants build an anthill one grain of sand at a time. The compulsion to write crude graffiti -- or to obliterate it. And, closest to Molyneux's heart, the desire to find out the secret message he's hidden deep within the cube.


What is Curiosity?
Curiosity is many things. It's the first of 22 experiments that 22Cans plans to launch on the road to building new games adapted for the era of the Net-connected mobile device. It's a marketing vehicle to promote 22Cans' Kickstarter-funded god game, Godus. And at its most basic level, it's a game whose bare-bones simplicity actually has room for surprising complexity.




People like to uncover the interesting parts of photos once they're discovered on the face of the cube.

People like to uncover the interesting parts of photos once they're discovered on the face of the cube. (Click to enlarge.)



(Credit:
screenshot by Stephen Shankland/CNET)



Curiosity, an app for iOS and
Android, is as primitive and repetitive as popping plastic bubble-wrap. But apparently it's just as addictive, because it's kept hundreds of thousands of people engaged.


The game shows a single cube floating in a virtual room. This cube is constructed from more than 64 billion tiny cubelets that become visible if zoom in close. If you tap a cubelet, it disappears with a tinkling noise into tiny shards.


So what makes this better than virtual bubble wrap?


First of all, there are the gold coins. Destroying a cubelet gets you a single coin at first, but multipliers kick in as you tap ever more cubelets without missing and tapping a blank patch. You get double the coins after a run of 12 cubelets, triple at 26, quadruple at 42, and so on.


It's a pretty crude reward system, but you can cash in your coins for assorted tools that let you destroy more cubes per tap. Some tools are disabled for now, to be unlocked in the future, so perhaps there's a reason to save up.


Molyneux is intrigued by the possibilities. For example, what will happen when the end gets close?


"If you watch a marathon, all the runners will run in a pack, slipstreaming behind each other. Then there will come a point where somebody makes a break for it and runs in front," and he expects a similar realization in Curiosity when people realize it's changing from a cooperative project to a competition.


"That's why we have this notion of saving up," he adds. "Are you a hoarder? Will you spend [your coins] in a blaze of glory on the last few levels? Or are you a cooperator, spending now to get through early levels? It's a deeply interesting experiment in group mentality."


More experiments will center on Curiosity's virtual money -- but later with a connection to real-world money through in-app purchases.


"It's going to form a part of the experiment at some point in the cube. Monetization needs to be fair. We need to get our servers reliable before we monetize in any way," he said. "To test that motivation is fascinating."


Art and graffiti
And other motives are at work, too. Some people like to rapidly tap with multiple fingers, leaving tracks of obliterated cubes behind with a strategy that's good for long runs of coins. Others like to tidy up, perhaps motivated by the bonus awarded if a player clears the screen of all cubelets.




Artwork such as this heart often doesn't last long as others tap away the cubelets.

Artwork such as this heart often doesn't last long as others tap away the cubelets.



(Credit:
screenshot by Stephen Shankland/CNET)



Second, there's the chance for global graffiti. Many people use the face of the cube as a tabula rasa, tapping away cubelets to construct pixelated words, patterns, or artwork. At the same time, others undo what's been created.


"One person is turning everything risque into little works of art. A lot of kids draw penises. He goes round and changes them into dog's faces and palm trees," Molyneux said.


Someone even painstakingly tapped out a marriage proposal, Molyneux said. "A lot of people want to express themselves on the cube," once they realize they're "connected to the entire world."


Third, there are the pictures. Some layers have photographs or other imagery that people want to reveal. Underneath one of the early layers were close-up photos of eyes, and people tapped away the cubes to reveal those eyes first before turning to the more mundane regions around them.


Molyneux was intrigued to see that on one layer, showing words excerpted from Charles Dickens, people tapped away enough to understand the word, but moved on to the next before instead of tapping to fully reveal the world.


The secret
Last, there's the secret.


Somewhere inside the cube is one cubelet that, when tapped, will reveal to a single person a Web address with a message that only Molyneux and one other person know. And Molyneux is terribly excited about it.


"I wake up thinking about it," he said. "I am known for saying exciting things and getting people excited, maybe overexcited, and that's been interpreted as overpromising. Maybe this time I'm understating the promise."


The secret isn't necessarily in the last, centermost cubelet, Molyneux said. If it looks like people are losing interest, 22Cans will "bring forward the end date," but right now he expects that "we have many hundreds of layers to go through yet."


The impetus for Curiosity was a TED talk by J.J. Abrams about the power of a secret, Molyneux said.


"When he was a kid, his grandfather gave him a locked box. He said, 'Don't open the box, just wonder what's in the box. It motivated him to be a brilliant writer," Molyneux said. "If that motivated him, maybe it's enough for me to say, 'Inside the center of this cube, for one person, there is something amazing, wonderful, and life-changing. It isn't just a dead cat or philosophical saying or video of 22cans saying 'Hurrah!" It is something truly meaningful."


And that curiosity apparently motivates people. 22Cans can show messages across the cube, and one is the phrase, "What's inside the cube?"


"What happens to the tap rate if we remind people? We notice the length of time people tap goes up," Molyneux said. Not only that, it keeps them coming back to the cube even though most people abandon new apps quickly. "That keeps them coming back."


Promoting Godus
Molyneux knows what to do with the limelight. He's promoting Curiosity, of course, and a succeeding experiment that will be "more like a game than Curiosity." And last week, peeling away one Curiosity cube layer revealed another 22Cans ambition: a new god game called Godus. The company is funding Godus with Kickstarter, and it's raised $270,000 since then.
Godus




A mockup of the terrain of 22Cans' Godus game due to arrive in September 2013. It's a god game, and players will be able to flick tornadoes across the landscape with a mouse movement or touch-screen swipe.

A mockup of the terrain of 22Cans' Godus game due to arrive in September 2013. It's a god game, and players will be able to flick tornadoes across the landscape with a mouse movement or touch-screen swipe.



(Credit:
22Cans)



It's a new god game that draws on Populous, Dungeon Master, Black and White, and Fable. "We're going to steal the best bits and throw away the worst bits," he said in a video about Godus. That means the mutable landscape of Populous, the subterranean treasures of Dungeon Keeper, and the direct intervention of the hand of god in Black and White, he said. It'll run on Windows PCs, iOS devices, and maybe Macs, and it'll work in adrenaline-charged multiplayer or more relaxed single player modes.


But don't expect Godus to be a direct descendent of Curiosity's massive multiplayer approach, since linking each player's worlds into a single universe will be technically difficult and expensive. "Having all these worlds connected is a huge thing and it's going to require lots of servers, so big stretch goal, I'm afraid," Molyneux said in a video about Godus.


It's clear, though, that Molyneux is hooked on the idea of a game that spans the world through smartphones. "It's a new psychology. Never before have we been able to join people together in a single experience," Molyneux said.


He revels in what it's shown so far.


"On Curiosity, people have proposed to each other. There are obituaries on the cube. There are people from all cultures. There are political statements on the cube, art on the cube, crudity on the cube, censorship on the cube. All these come about because of stupidly simple thing of people tapping. If I can learn from that, then I could be part of making an experience that 100 million people could touch in one day," Molyneux said.


"We'd better get the servers right."


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